Last time I did my brick wall was long time ago using blender render now I want to do the same in cycles.
I want to make the wall using brick node in node editor instead of dowloading a texture of a wall from internet.
Everything would be nice if I would know how to make a bump map of the brick node -
Maybe a quick screenshot of a ready wall in node editor ?
Someone …
Please … ;|
There is a small problem with mortar -noise appends it as well as the brick,
the bump is bad too for me - looks like the mortar is very close to the brick -flat - and in real life mortar is more inside the bricks, deeper …
Making a bump map can give you the height of a brick according to the mortar and here -without a normal map -is a problem …
Look at that wall -it looks flat http://www.pasteall.org/blend/24676
I know it is because of the normal map that is not there but I want to know is there a way to make it by using some nodes or etc without exporting wall tex to a file and then work on it in outer aplication … ?
but it is necessary that there was a large gap between bricks (big bump), as on the second photo. I try to use displacement, normal, but there is no any result…
You’re never going to get that kind of definition out of a flat plane. Normal maps just fake the appearance of bumps on a surface, and displacement needs geometry to displace. If you need this much of a closeup you’re probably going to need to model it for real.