Brick wall in cycles ??

Hello !

Last time I did my brick wall was long time ago using blender render now I want to do the same in cycles.

I want to make the wall using brick node in node editor instead of dowloading a texture of a wall from internet.
Everything would be nice if I would know how to make a bump map of the brick node -

Maybe a quick screenshot of a ready wall in node editor ?
Someone …
Please … ;|

proc text brick !
just add a brick node mix with some noise and bumps

should work in cycles too!

there is an addon for real bricks too!


then play with parameters

happy cyc

More brick. http://www.pasteall.org/blend/24671

There is a small problem with mortar -noise appends it as well as the brick,
the bump is bad too for me - looks like the mortar is very close to the brick -flat - and in real life mortar is more inside the bricks, deeper …

Making a bump map can give you the height of a brick according to the mortar and here -without a normal map -is a problem …

How to repair that ?

can you show pics so we can better see what you mean

so you must work with procedural text

you could bake an AO map then make a bump map out of it !
like using a paralax map!

thanks

Look at that wall -it looks flat
http://www.pasteall.org/blend/24676
I know it is because of the normal map that is not there but I want to know is there a way to make it by using some nodes or etc without exporting wall tex to a file and then work on it in outer aplication … ?

did you check out Eppo’s example
the mortar has a certain depth!

otherwise you would need to use external map better effect

thanks

You can always use the Acme Brick Masonry designer.


That is just the ** bee’s knees. Thanks for the link Rich.

Dude. That’s the small version. :eyebrowlift:

Please, tell me how to create a bump on the wall using procedural textures. Now I have one flat material: bricks and mortar…



but it is necessary that there was a large gap between bricks (big bump), as on the second photo. I try to use displacement, normal, but there is no any result…


Thanks for help!

You’re never going to get that kind of definition out of a flat plane. Normal maps just fake the appearance of bumps on a surface, and displacement needs geometry to displace. If you need this much of a closeup you’re probably going to need to model it for real.

Thanks for the answer!

And at least this way do:



The gap is small, but even so better than my.