Bridge Edge Loops

Hello dears ! How to get rid of bugs? I’m Using bridge edge loops version 2.79.5


Make one face first


By finding and fixing it in the Blender source, and committing the code for review. Or by

  1. not assuming it’s a bug
  2. providing other users full inteface screenshots and a test .blend file instead of cropshots
  3. once tested on multiple systems based on the test file, like bug reporting instructions say, then post a bug report on the tracker
  4. provide other users with the link to the report so they have the chance to add their findings to it
  5. wait for developers to review and either act or comment on the report
  6. once it’s reviewed and the report status says it’s a bug, then it’s a bug

Files either here on the forum, or alternatively http://pasteall.org/blend/

Bridge edge loops has worked like that in many previous versions. Workaround is to (adding to Richard’s suggestion):

  • sort mesh elements based on the 3d cursor distance and then bridge
  • fill the circle first, bridge, and then remove
  • not use workflow like that, instead inset the four original faces and organize the vertices on a circle
  1. F, Bridge edge loops
  2. Fill (Alt+F), Tris to quads
  3. Looptools > Bridge