Is there a bridge tool function in Blender?
When you want to fill the gap between the elbow and the hand,
each having say 8 edges,
you can select an edge pair (one on elbow, one on wrist) and use F to make a face.
And continue per face.
While a Bridge tool would let you select the two edge loops.
And then let’s you add the bridge (all faces at once) and gives you the option to make some edge loops in between (like ctl+r does),
and the bridge let you turn the selection (so you determine which edges connects to what counter edge).
This way the forearm can have the little turn it requires for animation (let the edge connect not to the eact opposite edge, but the one or second next to it).
Also does a bridge tool take care of uneven edge loops (in example when a wrist has 8 edges, while the elbow has 7)
I know other 3d application(s) do have a bridge tool, but I can’t find a similar solution in Blender thus far,…
is something similar available? (If not, this is a must have! :eyebrowlift: )