Brocoloco

Hi guys,

That’s my first try to character sculpting in Zbrush, finalized in Blender and rendered in Cycles.

clay:

the final details of the texture was done in Photoshop.

Brocoloco on my Behance:
www.behance.net/gallery/37720987/CGI-Brocoloco

Sculpting - Zbrush
Final Composition - Blender
Render - Cycles
Post-production - Photoshop

hope you like it !

thanks :slight_smile:

I like it. The tiny hairs are a nice touch.

Steve S

Cool and funny character.
Did he cut himself?

Lol, it’s so cool!
I know it’s a pure sculpt, but I would have covered the florets in focus with particles to add details.
Also the composition looks unbalanced to the right to me. I would have added something to fill that empty space and balance the composition.