I used a Really bright studio lighting setup for this, I wanted it really flat, almost to the point of saturation, the idea is to look inside the “white lodge,” which David Lynch for example never shows us, in that context the mystical aspect is not how shadowy it is but how Bright, nothing is hidden in this place because you have arrived, its not occult anymore, not “in the shadows.”
About the Art fahassani, thanks for your comment …again like the past two I have posted the picture is a codex, this is also why I use such a flat angle, the photo realistic aspects are in fact part of the meaning itself in the context of CG in that I am showing the hyper-real, compared to most rendering eng’s I would argue luxrender gives me something that in the relative context of the other CG around not the real world symbolicly represents the ultra-world. Ie, compared to a video game level of CG say, its a still image because of that also, we only get snap shots of the ultra world, so in my symbolic language: Real World = opengl/DX CG, Ultra World = unbiased rendering etc, or whatever comes next, with things like biased rendering counting as middle ground, different worlds and dimensions etc.
For example when some people have near death experiences they claim to have been to a world that is More real then this one, I often think about that, not in true or false terms so much as it interests me as a “artist.”
The goal for me is to speak in the language of the world which is hyper-dimensional, events themselves, objects, sound all add up into one statement that goes far beyond the streams of words because its experience, so even the rendering eng is a statement.
And again, even the most realistic film maker in all of history David Lynch does not try and film the Ultra World, only stills can hint at it.
Granted I am not saying I have the skills, Yet, to capture these goals in a image but I am trying