Brown Bread (10 cubes, yummy)

The germans, they do love their bread :sweat_smile:

(blender 3.6, cycles)

This time i really struggled with the material. I wanted to tick off the “one material” constraint. But my edge-by-bevel-function approach was hard to handle.
Mostly, I think, because the bevel function (the one in the shaders) only samples one normal per ray, thus the resulting mix is (after lots of math and a color-ramp) surprising.

One face is a little bit cheaty. See if you can spot it! :wink:

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