hi i made changes on this character again because i added subsurface but in doing so i realized my rig has some flaws.so im at it again.here are the pics below.Blender internal render.
Wow, that’s a nice character! I would love to see the rig for it.
AMAZING! This is a great character
agreed, would love to see more of that rig, and well, the whole character. This is some clean stuff.
His legs and feet are too big.
p.s. you are now my hero.
I´ve seen this already here, in Pinoy Blender User, and I already say, awesome, please make an animation with this guy…front page now…!!!
I wanted to ask if the details are sculpting inside the model or if they depend from a normal map.
@monsterkodi: thank you sir. i will be making a screencast tutorial on this one maybe weeks from now because i keep forgetting how i did it
@Jedingfield: im happy you like it
@FreakyDude: id be submitting a tutorial on this one soon sir.
@3dmentia: hahahahha.i dont think legs and feet are too big. i think body is too small.hahahha
@andrepazleal: animation is in the works. i just need to fix the normal maps and the facial rig
@marcolorenz: the details were sculpted in zbrush sir.
The shorts don’t conform to his pose or even hug his body…