Currently I’m trying to set up a scene showing the Yamaha R-S500 Stereo Receiver. Modeling is nearly done (I guess), so now I’m going for the materials. The point is that I absolutely don’t have a clue on how to achieve a brushed metal effect in cycles as I’m not very familiar with all these nodes.
Help is really appreciated! Thank you all.
Thanks for your tip, but unfortunately your node set-up looks more like a glossy shader?!
I better just try to tweak my results I achieved with gexwing’s shader…
Anyway, thanks for your help!
In Andrew Price’s BlenderGuru tutorial he says he used an image he UV mapped to get the additional grain.
I want to achieve this procedurally. What is the best way to achieve a radial blur of noise?
In one version I made the radial direction is wrong (pinched toward the center instead of spinning around it).
In another it was radial but only based on height data. So a cylinder with a flat top was not spun, but a monkey head was.