I have been spending some time exploring how Brutalist style architecture can be used in a Dystopian setting here I really like the texture I used and even the lighting(something I will explore a lot later), but I am hoping to get some feedback on how I can make this look even more Dystopian I am thinking of implementing a fog affect to give it more mysterious look and maybe even have some cloth pieces hanging off it to give it a look that it has been abandon or something.
Right now this is the begining of my idea, so I am open to suggestions.
It’s a good start ! You can probably start to build a little reference board and take inspiration from that.
Right now the shapes doesn’t convey scale really well.
Holes looks like windows but according to the handrail they are definitely much bigger.
Maybe start to put an human scale reference in the scene and build from that, add some doors , windows, stairs, elevators, aeration, ventilation …
This might be unrelated to the dystopian feel first, but by making artistic choices about how human interact with the place, you should be able to dial between happy place or dystopian world.
This definitely needs a human in it to set the scale. I only noticed the railing by chance and it’s the only telling thing when it comes to scale.
Other than that you are on a good track. Long-ass walkway with no branches and resting places on it is pretty hostile/dystopian. Things to try:
Add pointless stairs to make it even more draining to walk on.
Add several sequences of 90° bends so a subject walking on it cannot tell how gruelingly long the walkway actually is. Bonus-points for randomly varying the distance between each obstruction of sight, as well as adding useless branches that don’t lead anywhere:
Anything else which would be disorienting or disheartening, such as a really long, unsafe ladder somewhere in the middle of it.
One thing to be careful with this advice is that it might not communicate well when the camera is having a different perspective than a person on the walkway would have, which is what you have right now.