bug in raw export script???


importing/exporting works fine but when i used a particulal model

it scale’s the model in the raw triangle file in the z-direction???.

and sometiomes when i export complex models it also show’s some glitches.

The model which doesn’t export correctly is a joined object of three cylinders exactly on all three axes. x-y-z

i use the raw triangle file for import in a small c++/opengl/fltk program i am making.

i don’t know if this is the right place for this question but maybe someone can tell me where i can report this minor bug.

There shouldn’t be any bugs because the raw format is so simple. Before exporting, you can press Ctrl-A to apply the rotation and scaling to the model. See if that fixes your problem.

thanks !! that worked excellent