importing/exporting works fine but when i used a particulal model
it scale’s the model in the raw triangle file in the z-direction???.
and sometiomes when i export complex models it also show’s some glitches.
The model which doesn’t export correctly is a joined object of three cylinders exactly on all three axes. x-y-z
i use the raw triangle file for import in a small c++/opengl/fltk program i am making.
i don’t know if this is the right place for this question but maybe someone can tell me where i can report this minor bug.