Bug normal faces

Hello everyone, guys, I’m having a problem in the mesh / render, my objects are faceted even using smooth. and especially when I use a normal map.
what’s up?

link to download my file:

https://drive.google.com/file/d/1MqZLHOA22GJqAoQJ49kUfm-Ppd5WwbPN/view?usp=sharing


You will need to use more subdivisions to remove it completely. There are some kind of shading issues when using smooth shading, which you have just found there.

Just look up the term “terminator error” on here. It will lead you to some good explanations.