Bugatti Type 57SC Atlantic

This is work on cg competition. Model done especial for competition plus to test some aspects of worikn in Blender. Scene is full CG. About pic - Blender, Cycles - 2400 samples path tracing (31h25m39s - CPU [email protected]) 2560x1440 volumetrics is fair (clouds + global container for scene) + for zdepth separate rendered Mist pass + Masks on general objects on first plane + post work \ compositing in Photoshop. All plant placed with particles.




https://dl.dropboxusercontent.com/u/14144840/site/pic/Bugatti/wire_2.jpg
https://dl.dropboxusercontent.com/u/14144840/site/pic/Bugatti/wire_3.jpg
https://dl.dropboxusercontent.com/u/14144840/site/pic/Bugatti/wire_4.jpg
https://dl.dropboxusercontent.com/u/14144840/site/pic/Bugatti/wire_5.jpg
https://dl.dropboxusercontent.com/u/14144840/site/pic/Bugatti/wire_6.jpg
https://dl.dropboxusercontent.com/u/14144840/site/pic/Bugatti/wire_7.jpg

6 Likes

The car itself is absolutely beautiful, the scene around it is a bit off. I figured you could use a comment before this slipped away to the second page of Finished Projects. It’s a really nice render, hopefully someone else has a more helpful comment. :slight_smile:

A head on render looking upwards on the grill (camera below and slightly infront of the bumper) would look really cool

Like this but even lower.