I would type a line of text and have the build modifier reveal it for me. Kind of like an instant mask. Once again my idea is limited by Blender’s ability to implement it.
When I add a build modifier to a font object that has been converted to a mesh, Blender builds the mesh from right to left, not left to right like the way I want it (and the way people read).
Is there any fix for this? I assume it is a face order thing at the sub-object level. Is there a way to simply reverse the order of faces in a mesh to achieve my great idea?
Add text,
convert to mesh [Alt] + [c] -> (Convert Font to Mesh),
In object mode, press [Ctrl] + [f] -> (Sort Faces - Cursor Distance … with cursor located at default position, in front of text),
Add ‘Build’ modifier.
I’m not sure how good this will look since characters with a few faces like ’ l ’ will build really fast, while characters with lots of faces like ’ e ’ will build slow. Also, it would be dependent on how each text character is broken up into individual faces.
Anyways, I hope that helps, and also I agree that the other Animation forum in the projects group should be re-named to something like “Animation Gallery”.
Hi, Atom. I don’t think that build modifier is the way for it… I tried to understand what you need and made a project with the Shrinkwrap modifier. Just move the plane and it will reveal the text as a mask effect… the plane is hided for render and you can edit the text and the font as you wish… I don’t know if it will help you but i’ve tried the build modifier too some time ago and I gave up…
Very cool technique eversimo. The only downside is that all the “un- revealed” text geometry gets “shrunk” to the Plane. I guess you could add a material to make the text invisible based on the Plane’s location.