building a cage?

hi, im pretty new to blender and this is my first post on the forum. i searched around a bit and havent been able to find a solution to my problem.

i basically want to create a cage mesh for an object. for example, if i were to create a simple mesh, duplicate all the faces and seperate them, then remove all the faces but leave the edges, so that i have a wireframe of the mesh, is there any way to extrude those edges into a mesh? i guess what im asking is, is there a function that turns a line into a cylinder, or a circle into a donut?

thanks in advance

You mean something like this?

Do a search for wire_mesh here on elysiun and there are several threads about htis really cool python script.

It should do what you’re looking for without all the manual modelling.

Sorry, My last post may have been too quick, I can’t get the to work with 2.37a and I can’t read French well enough to figure out if the tesselate script is actually working correctly. (pushing button settings at random is a sorry way to go about testing the script) :slight_smile:

Does anyone have an alternative for this?

the wire script was exactly what i was looking for, thankyou

Did it work for you on 2.37a?

Now I gotta go figure out why its NOT working for me.


yes, it is working for me on blender 3.27 with python 2.3.3.

earlier i couldnt get it to run, messed around with the tesselate script a little bit, went back to the wire_mesh after i couldnt figure out all of the options. and it seems to work fine.