What I’m currently trying to do is modeling a building basic structure (floor and walls). It is pretty straightforward as long as the walls and floors are just single surfaces.
The problem now, is how to efficiently give them a non-zero thickness, meaning walls and floors consisting of 2 surfaces with a constant distance between. Effectively like solidify, but with clean behavior at openings and working with interior walls. I found the inset operation quite useful, when used on all of the floor at once, producing an edge loop with a constant offset. But from there things get messy, requiring a lot of extrude, removing faces, ‘bridge edge loops’ and such until the topology is correct.
If feel there must be a more efficient way to do that. Any ideas?
To be honest, my knowledge of geometry nodes is quite limited. So far I did only rather obvious things with it, like placing instances, deformation or material replacement.
Currently I don’t know how to usefully operate on a single mesh. No idea, how one would e.g. do basic operations like extrude or bevel.
How would you fill the floor? Boolean? And bridge edge loops?