Building Generator


I’ve made a building generator with Geometry nodes in Blender 3.0.
Everything is generated with a single node tree from a primitive volume.

Generated building (rendered with Cycles & compo in Blender) :slight_smile: :

Building generator demo:

Nodes looks chaotic, but there is order hidden in chaos.

Viewport :

Viewport without the geometry nodes modifier :



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That is some cool black magic. Great work.
If you don’t mind me asking, where are these people models from? I’m working on a project where I’ll have to use a bunch of them and I’m not sure where to look for it.


Fantastic! I am assuming all the different elements are regularly modeled objects, right? Not that that would make it less impressive, I was just wondering about the workflow :slight_smile:

I am amazed!

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From blenderkit =)

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Not really ^^
Here are all the models used. Everything else (including furniture for example) is generated in the node tree.


Amazing !!!

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Thats fantastic. Really impressive :slight_smile:

Would love a breakdown/tutorial of this, as I am sure would many others. But you’ve given the community so much already, I don’t want to ask you for it :smiley:

Again, awesome job!

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Thanks =)
A few people have requested a tutorial.
Unfortunately I don’t speak English ^^

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Amazing work!
Go ahead for a tutorial “en français, avé l’accent”, I can do subtitles!
I am french architect blasted by you achieved here.
Une tuerie!! :wink:

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Thank you.
I will seriously consider it.
It will be difficult to reproduce the same result in a tutorial but it is possible to explain how it is done.

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Fantaastic job.
The final result is great.

I think that a breakdown/tutorial will be really helpful for many of us.

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this is marvellous congrats!

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Thank you. =)
I will seriously consider it.

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Wow, impressive !

I really like that you can adjust the building just by dragging faces of the “cube” in the editor. I’ve seen a few building geonode tutorials, but nothing with that kind of workflow. I would kill to know how to build that kind, but I don’t even know where to begin figuring that out.

Yeah, I’m focused on the process, rather than the final results. :slight_smile:

I featured you on BlenderNation, have a great weekend!


Yeah ! Thanks ! =)