I have finished my biped and am about to start the tedious process of porting my cstudio lib to blender and I have a few question which the docs won’t clear on
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Is it possible to access the negative timeline I find it useful in max for temporarily storing incidental and default poses. difining negative frame numbers in the timeline properties has no effect.
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where do you name and can you rename action/s/strips when they are made.
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Is creating an action strip the same as saving animation data e.g. bips in cstudio so that I can:
a)use that blend as library that I can access from other blends with a new biped
b)after creating action strips from animation/poses can I safely clear those keys from the timeline and start fresh from 0. -
can poses be imported from external formats and be rebuilt as animationin blender, I think that this may well not be possible and I won’t be able to test it yet either, but I would still appreciate some input.
or should I just render every Nth frame from max to an image format and use those as references in blender. -
In max I dummies as floating bones for weapon handling can empties be used likewise can it be set and treated as a bone.
I have 600+ frames of sword and matial arts stuff for game, that I want to share between max and blender. any tips on this would be helpful and appreciated.
thanks in advance