Building

I’m still unsure as to how far I’m going with this. I would like to have some sort of interior light interactions. We’ll see

Open to suggestions

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can you elaborate how you did this

did you use a lot of UV mapping or all mesh ?

nice work

happy bl

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Thanks! I modeled the exterior and used mostly procedural textures. The tiles and air conditioners are textures

so windows are UV image not mesh topo ?

lookin nice

happy bl

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The windows are planes with a glass material. It’s reflections are from an hdri image :slight_smile: