Buildings and streets with some geometry nodes

After that I started to work on the 1rst floor :

It’s the same technique than for the floors, but I’ll probably need more detail and procedural stuff here.

One day I had some fun turning these planes :

into this :

The 3D models used :

I started to look into how to pack things together :


This one takes a cube and fill it with boxes of varying sizes that kind of don’t intersect themselves, but I probably should re-do it with a cleaner basis because it’s still a bit buggy…

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