Built In HDRI's as Environment Texture?

I’m almost definite that I can use Blender’s built in HDRI’s to light my render scene, I remember reading about it awhile back, but damn if I can’t find out how to do it again.

So, easy question, how do I do this? Go to World in the node editor, then what?

edit: To phrase the question a little better, where are the .exr files for the built in HDRI’s located at?

Just add world node enviroment texture. Exr aare found under Blender directories. Was something like “studio”. Path may differ on different environments.

I went digging into Blender’s install folder. Assuming you’ve installed everything to their default locations, on Windows, you can find them at:

C:\Program Files\Blender Foundation\Blender 2.81\2.81\datafiles\studiolights\world