bullet branch - adding some initial angular momentum?

i am trying to do some blowing debris using the bullet branch. i’d love for my objects to have some spin as they are flying through the air. it appears that all the force fields only affect position, and the object objects won’t gain any angular momentum until they collide with something. so i’m having to place a giant bumpy surface off camera for them to bounce off before entering frame. is there an easier way that i’m overlooking?

I haven’t tried this, though how about using a turbulence force field, or does that also only affect position?