for good character physics you want more control over what happens, and to be able to approximate things that are much more complicated in reality. Bullet focuses on being realistic, but this means that, for example, a character in bullet will bounce off the floor after a fall. In “proper” character physics engines, the bounce would be ignored to simulate the character bending his knees and damping the impact (if a person were to hit the ground hard enough to bounce, they would just splatter instead)
unfortunately, I have so far found no good ways to get around these issues, so I’m ignoring them for now.
ps. my biggest issue with bullet character interaction is the bounds- I want a way to resize them in-game so a character can crouch, gosh darn it!