Hi guys, have this little issue with a bump map, very simple black and white contrast. But shows some dots artifacts…
Color space is non-color, changed it to filmic log and it’s better but still not right.
Here is the map I’m using:
A bump map creates shadows by looking at the difference in brightness between adjacent pixels. The thing is that it doesn’t care how much of a difference in brightness there is, whether it’s between black and white, or black and very dark grey, it will give the same output. That means that the jpeg compression causes very slight changes in brightness which you can’t see with the eye, but which are picked up by the bump map.
This is what the bump map looks like when you turn the brightness up:
Thanks for the explanation ! makes sense.
What if I want a slight gradient in the map ? can I do that in blender ? or do I have to fix that in photoshop, there are too many lines to add a gradient to every lines.
thank you again
Sure it does. Maybe not so visible in this particular example but you’ll definitely notice in fine gradients.
In general, most of data maps give best quality when at least in 16Bit.
It just depends on the map and what you’re using it for. If it’s just for detailing like this, then often using 16bit is just a waste of memory. If there are big gradients, though, it is worth it.