I’m doing a tutorial here: http://cgcookie.com/blender/lessons/5-shading-lighting-and-rendering/ I made the bump map in Blender Render Mode using cloud texture. Then I baked it to a texture map. But when I attempt to use the saved png bump map image in Blender Cycles node editor, I don’t get any effect. Can someone tell me what I am doing wrong and how to get the bump map to work as shown in the tutorial? (The “bumps” you do see are from the normal map png.)
How did you get the skin bump to show by itself? When I break off the noodle from the other two textures, My skin/shell turns completely black.
In any case, I got the bump map to work. I had to do what you did above. But also, I had to increase the normal map strength to get the bump map to appear. I have no idea why it works like this, but it does.