i subdivided the ob a few times and applied it
but when i add it to a plane i get a lot of artifacts
the bump itself looks nice!
is it possible to get a nice bump map from an object in blender?
i tried with a compos nodes set up and
get a lot of artifacts lines on the render
treid with baking it and still get some artifacts ?
so what are the tricks to get a nice smoth bump map?
i know that nomal map works a hec of a lot better then that!
but prefer to stick with bump map if i can