Bump Mapping Doesn't Render, image texture, Blender Internal, v2.76

I’m having a continual issue with not seeing bump mapping in the renders. I’ve spent a good two hours testing and researching, but no joy.
Using the Blender internal renderer, but not using nodes. Just regular material/texture editors.

Probably something simple, but here’s the info. Any help you might be able to lend is most appreciated. Thank you in advance if you’re able to respond.

Blender 2.76
WinXP 32bit
Blender Internal renderer

Using image file texture. In the same scene, I’ve also tried it w/ procedurals on bump channel, but no change. Bump still doesn’t show.
Tried in a new blender file, applied both procedural and same image texture as bump. Both show up in render perfectly.

Having trouble attaching files for some reason, so doing a link to imgur. I know that’s not standard, best practice, but hopefully it works for now.

Please supply an example blend file where the bump map does not work (ensure you include the texture in the blend file)

Hi Richard,

Thanks for the quick response!
For some odd reason, I can’t seem to upload. Will keep trying.

For some reason I can’t get anything to upload now. Always used to be able to. But whenever I try to upload a zip, blend, or jpg, even if they’re well within the size limits, they don’t show up for me to click on and attach.

Hopefully it’s cool to post a dropbox link, at least for now.

.blend
https://dl.dropboxusercontent.com/u/54529727/2D_House_Blender_013dot5.zip

Texture file & screen shots
https://dl.dropboxusercontent.com/u/54529727/blender%2C%20bump%20mapping%20no%20show.zip

Thanks.

Tried uploading zip files and a blend, but still nothing. Using Firefox. Also tried in Chrome, no joy.

Some general errors
See this floor material


In the Image sampling you have Normal enabled. This is a bump map not a normal map so turn this off
You have a Geometry Normal value of 55. Put it down to 1
You have the texture Mapping set to Generated, change to UV if you are using the UVs
You need to improve your lighting

To see the bump map in the viewport set the viewport to Textured view and in the Properties panel (N) under Shading, change from Multitexture to GLSL


I suggest you simplify your scene, and concentrate on one piece at a time so you don’t have other crap in the way.

I don’t know what you used to zip those files but a few unzip applications wouldn’t work with them

Hi Richard,

Okay, thank you for the detailed info. I really appreciate it. I will give this a try and report back. Thanks.

Hi Richard,

Did some corrections.
Deleted and re-assigned both the floor material and Texture, and the UV.
Did the fixes suggested.

I think it looks a bit better. Still farther to go, of course.

Any other tips for realism? (Or should that be a different thread, since this one was just about the bump not showing?)

Oh, and I used 7zip to archive the files as a .zip file. Maybe that’s why it didn’t upload.

Thanks.

Attachments