I learned one ting by doing the modeling at least, and that is that you don’t realy have to use lots of complicated loops and stuf to get what you want (wich I tought before), all you need is some sense as to where those verts is supposed to be. But of course, topology helps
Hmmmmm… The first one, the walk loop, was a bit jerky/springy. The second animation was better.
The actual model is good. But the animation’s a bit on the stilted side. You want to think in things in terms of inertia. Act out what she’s doing and watch how your legs and arms move, both because of subconscious brain activity and of their own mass. They don’t tend to stop so forcefully.