The finer details like buttons, bevels and textures haven’t been added yet. Having a bit of trouble with the smooth shading on the arms as you can probably see. Is there some way of fixing this? Something to do with normals if I remember correctly…
Add an edge split modifier to the arms and adjust the angle until it looks right, however if normals are the problem, try selcting your model and hitting Ctrl+N, it will then recalculate normals.