I’m looking at Bob Holcombs bvh importer, and have noticed something really odd.
If I take a bvh file and do a single motion frame with all of the rotations and locations set to 0, Then the top half of the body isn’t shown in the view.
However, if I go to restPose then the whole body appears.
I’m pleased to announce the recent release of a brand new BVH tool for blender
It is a script which create an armature based on a heap of empties and
it makes this armature’s bone follow the empties…
There’s neither parent-children relationship between bones nor TrackTo constraint on bones
in order to avoid deformation
Import a BVH file into Blender (File->Import->BVH)
Initialize 3 variables (which are at the beginning of the script)
startframe : the number of the first frame of your anim
endframe : the number of the last frame of your anim
hipbonename : the name of the root empty
LetterRip. I am curious, because I had a similar problem with a bvh file awhile ago. You said the upper half. Did it seperate at the point where the last chest
empty met the two collar empties ? also…the name of the file ? was it one freely available on the web or from another source ( possibly converted) ?
One question I have always had about bvh. Not just as it applies to blender but in general. Can you use any ole avi or mpg file that had a person moving or does the file have to be in a specific format,codec and only one person moving or in the scene?
I was talking about the initial motion capture from a video file. I found a program on the net called deegeeme. Which is suppose to let you capture motion from a video and write out a bvh file. I was never able to get it to work though.