11 days to deadline and I have just discovered this contest. I like a challenge, so with my limited knowledge (downloaded blender just over a month ago) and an idea I am on my way.
The idea is simply an unfortunate moment, just after bouncing off the airbag in a collision. Everything is airborne and viewed through the lens of a flying off pair of sunglasses. Contemplating incorporating a cell phone or a cup of coffee (every object tells a different story.) There should be smoke (from the airbags) and lots of little flying bits.
This requires learning in the fast lane. I’ve been experimenting with materials and modeling so I have somewhere to start, but smoke, particles, motion blur and rendering are all new.
Here’s a first shot - mostly worked on the sunglasses but have started to block in airbags, dashboard, rear view mirror.
I got one reaction to this by a friend who just couldn’t figure out what was going on. Turns out he made the assumption that it was the driver’s point of view - he thinks that might be a fairly universal perception. I’m not married to the idea of it being a passenger viewpoint, just thought there might be more clues to being in a car if the viewer saw a bit of steering wheel and more dash instruments. I’m realizing the advantage of switching to driver view - the passenger airbag doesn’t deploy if there isn’t anyone there and we will be able to see more environment.
I just found a low poly car body model (by Clark R. Thames) that can help provide a quick idea of where everything should be.
I have a question about motion blur vs. vector blur. Since everything in the shot including the camera is in motion will there be any advantage to using vector blur? I saw a post talking up it’s advantages. I should decide this right away since I have to learn how to do either one. That is unless I decide to go with the commonly described time-slows-down-in-a-crisis perception and everything looks tack sharp. Thoughts on that?