Calavera | Render Challenge

Made for last weeks render challenge with the theme “Días de los Muertos”

Took the opportunity to try my hand at sculpting, retopo and texture painting which are three things I have very little experience with but want to get better at. Also decided to try out Ucupaint which I have heard a lot of good things about!

Sculpt (left) and retopo (right). I didn’t have a reference but I had a sculpting tutorial running on my second monitor and basically went chapter by chapter just following the techniques but with my own imagined face.

I went with closed eyes at first but changed that during the final retopo adjustments.

Texture painting was quick and dirty because I knew that a lot of it would be obscured enough by hair to not matter too much. The procedural cracked paint texture also helped a lot with hiding the unrefined painting job.

Hair was pretty straight forward albeit a bit annoying to groom. I used maybe a handful of actual hair curves as guides and tweaked the hair modifiers to add volume and frizziness. The hair material is just a Principled Hair BSDF. I used the same approach for the eyebrows.


I tried using the same approach for the lashes but it was just too cumbersome so I ended up just making a simple geometry nodes setup for it instead.

To fill out the scene I made a rose generator.

And then a rose band generator.

I also made some accessories based on some pictures I saw when looking for make-up references: jewels and a sort of crown.

After placing some rose bands I made a 2-light setup for a spooky mood. It was at this point I decided to just leave the eyes as they are and consider the piece done.

Viewport render

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