calling "Add Modifier" popup

Hello,

I would like to know how to invoke this specific popup so i can add a hotkey or otherwise refer to it:
http://cgstrive.com/SS/2_26022016__general__ff9a.jpg

http://cgstrive.com/SS/2_26022016__general__8904.jpg

Thank You

Answer: operator_menu_enum(“object.modifier_add”, “type”)

Purpose: Quickly adding modeling modifiers by activating small popup with hotkey(ctrl+shift+A) and pressing Initial letter (e.g B for Bevel or S for Solidify - reason names are “unique”). Perhaps of use for others:




import bpy

class nwAddMod(bpy.types.Menu):
    bl_label = "Add modifier:"
    bl_idname = "nw.add_mod"


    
    def draw(self, context):
        layout = self.layout
        layout.operator("object.modifier_add", "Array", icon='MOD_ARRAY').type='ARRAY'
        layout.operator("object.modifier_add", "ESplit", icon='MOD_EDGESPLIT').type='EDGE_SPLIT'
        layout.operator("object.modifier_add", "Remesh", icon='MOD_REMESH').type='REMESH'
        layout.operator("object.modifier_add", "Solid", icon='MOD_SOLIDIFY').type='SOLIDIFY'
        layout.operator("object.modifier_add", "UV Project", icon='MOD_UVPROJECT').type='UV_PROJECT'
        layout.operator("object.modifier_add", "XDeform", icon='MOD_SIMPLEDEFORM').type='SIMPLE_DEFORM'
        layout.operator("object.modifier_add", "Skin", icon='MOD_SKIN').type='SKIN'
        layout.operator("object.modifier_add", "ZScrew", icon='MOD_SCREW').type='SCREW'   
        layout.operator("object.modifier_add", "Displace", icon='MOD_DISPLACE').type='DISPLACE'
        layout.operator("object.modifier_add", "Bevel", icon='MOD_BEVEL').type='BEVEL'
        layout.operator_menu_enum("object.modifier_add", "type", "CUSTOM")


    
addon_keymaps=[]


def register():
   
    bpy.utils.register_class(nwAddMod)
    wm = bpy.context.window_manager


    if wm.keyconfigs.addon:
        km = wm.keyconfigs.addon.keymaps.new('Object Mode', space_type='EMPTY', region_type='WINDOW', modal=False) 
        kmi = km.keymap_items.new('wm.call_menu', 'A', 'PRESS', ctrl=True, shift=True)
        setattr(kmi.properties, 'name', 'nw.add_mod')


        addon_keymaps.append(km)




def unregister():
    bpy.utils.unregister_class(nwAddMod)
    wm = bpy.context.window_manager


    if wm.keyconfigs.addon:
        for km in addon_keymaps:
            for kmi in km.keymap_items:
                km.keymap_items.remove(kmi)


            wm.keyconfigs.addon.keymaps.remove(km)


    addon_keymaps.clear()
    
if __name__ == "__main__":
    register()




    # The menu can also be called from scripts
    #bpy.ops.wm.call_menu(name=nwAddMod.bl_idname)