The glass is half filled of a material which I hoped to be wine. If I watch to the material in MATSpider it is a ruby semitransparent stuff.
Here it looks like water (and pretty dumb water too) !
The wall should be flat!!! That diagonal line is an artifact!!! Why oh why it is there? Even if I take away all bump/displacements/etc, it is still there
nice crystal goblet.i really like the table! ive had a similar problem
with the black lines,i had to go back and recalculate the normals,in
one case i had to replace the wall.im not sure why but it happens from
time to time.another thing you might want to try,subdivide the mesh.
sorry i cant be more helpfull.nice work. keep at it i love lightflow!
Try turning or changing the grain on the lighter wood, as it is it doesn’t really look inlaid. Rather as if two different [don’t know english word for paint used to color or darken wood but not to hide the grain] have been used.
NICE!!! Although I think you may need to raise the trace depth on the glass by 1 or 2, you can see a couple black parts. It looks very real! lightflow is one of my favorite programs. For the artifact- try re-exporting the geometry of the wallk, just redo it in the same place. Rename the .PY file you worked on and export the scene again with the modified wall. Then, just change the mesh file that you use in the orignal .PY file, it should work. I don’t know if that will fix the problem but it might. Check the normals, and try subdividing the mesh. Otherwise it’s a very very good scene!!! What was the rendering time?