Hi, im present my new work actually of my camaro ss 1969 animation drift.
to make that ive started by modeling on blender and im think put paticle emiter for the wheel to see fx smoke.
the render used think it’s cycle like all my work im use it to better performances and rendering time.
time of animation, im think like 20 seconds, simple road with car drift and grass in first plan move with the way of car, im send picture reference in futur.
tell me how to improve my work if you have sugest.
I like it a lot. looks very very good. can you share how do you create that materials? with nodes? only basic settings?. im trying to use cycles and i cant see my car… all my car looks black. and my materials are made with nodes…
for the moment ive not maked material, it’s just matcap render internal glsl, im on modeling for the moment, but yeah in futur im can put material node otherwise, go to my range rover evoque project.
Nice website You may want to study English usage a little in any free time you have though. It is hard to understand the above post. I think it might help your career as well.
I guessed that was probably it. Your work is very high quality, I just don’t want your limited knowledge of english to affect your career opportunities. I wish you luck
im amator freelance artist 3d, im work on blender since 10 years now, but im look to start school in reality augmented 3d, with rockstar game studio partner of school, ahah, but i know im so bad in english my friend in usa tell me all the time^^.
not finish and i dont know where im stop modeling for interior because it’s for animating, im think put scene of we see an men drive car and little sequence camera to show counter speed, what you think?
are you think it’s good idea put this scene into animation, like fast and furious style.
This is looking seriously awesome! You have some really lovely modelling here. Yes it would be great to see it in an animation. That’s what I intend on doing with my mustang.
BTW, why does the title say (animation)? I haven’t seen one yet . . . if you are just planning on adding one, please edit the title when you do. Do not included it now. It could be considered false advertising.
new update today ive started the environement work, so look the road guys, ive used for particles the database on blendswap, thank blendswap, and the artist have make the particle grass.
Nice work The car is looking good! I would sharpen up the edge of the body in front of the door.
Some critiques on the environment (though you have just started) The grass looks good! the road texture can get a bit repetitive. The ground where there is no grass looks a bit fake atm. Though if there will be motion blue these might not be noticeable…