As a fan of Disney’s classical animations, I came across a drawing of a camel and got the idea of making this character.
I consider the modeling quite finished so that’s the result.
Now I have to do the hardest part - texturing, fur, rigging and skinning. As soon as it is done I will post some scene with the camel.
Anyway I’d appreciate advices, comments, ideas and crits.
P.S. the second attached file is a 2D style rendering…
Thanks EnV, I just started to think nobody noticed my post So I am thankful for your replies and starting to work on the textures Not sure where to start with the texturing though…
Here is a small update. Added some materials and textured the eyes. For the eyes I have used an UV texture painted in GIMP. Closeup render made with Blender internal renderer.
Here is the final, I think, version of the eyes. I have tried to add some depth to them. The iris is now separated from the (now transparent) cornea. Added some mirror reflectivity too. Also made the puppil shadeless.
Now I am going to try the particle system for the fur. Do you know what is the best way to avoid the ‘Amount=100000’ limit?
camels i think would look good with a phong shader, and only fur where their mane is. but that is not traditional disney…that would be more like toon/toon no hardness. see http://wiki.blender.org/index.php/Manual/Diffuse_Shaders and the following page.