I have some questions that I can’t find answers too.
I have a nurbs circle and a follow path constraint. My camera is normal, then the problem. The camera is getting distorted as it travels around the circle. (see first image) I have searched and tried every possible setting and I still can’t figure this out.
When I animate the scene my particle objects just “fall” into infinity when they should be staying still on the sphere. I have my start and end set to: 1.000 and lifetime set to: 5000 but they still just fall off the sphere when animated.
finally, (see second image) how do I get the particle objects (planes) to emit directly out of the sphere so no matter where my camera is, the particle objects are standing perpendicular to the sphere.