Camera facing planes in geometry nodes?

Does anyone know how to do it?. Something like “Cards” in Speed Tree.

I presume you want the planes to face the camera rotating on their z axis (like tree cards).

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Thanks DNorman
I managed to do something like this too. But I’d like the square planes be always facing camera . From the top too. Not just rotating around Z. That’s the issue I can’t figure out how to do actually.

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Does this do what you need?

Dj.

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Thanks a lot, Damian . it works

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