Camera min max not kept in executable

Hi all! I’ve got a camera that is set to follow an object (a rigid body sphere). In the game mode (P key), the min max distances allow me to have a good overall view of the scene around the sphere. Though, when I save the game run time as an exe file, the same view I got when in Blender is not kept (is like the camera lens decreased, or I got too closer from the sphere (zoom in)…
Another thing: How can I do to adjust the size of the game window (or to set fullscreen) in the runtime executable?
PS.: I already know a basics of Python, and I’m learning more as well… :wink:

EDIT - Never mind the camera lens problem! I found that you can actually edit the camera properties in the editing button from the buttons window. From there, I set the lens size to 90 degrees (which fit perfectly into my needs)…
For now, I just want to know if it is possible to make the current window full screen in the run time executable… ?

EDIT - Solved the problem of the fullscreen: Game framing settings under Render button in buttons window -> Mark fullscreen…

Thanks!!