Hi all, is it possible to block the camera in Z axis when is vertex parenting with the player ?
In alternative is it a possibility via script to make the camera follow the player without move in Z axis ?
Thanks in advance :o
Hi all, is it possible to block the camera in Z axis when is vertex parenting with the player ?
In alternative is it a possibility via script to make the camera follow the player without move in Z axis ?
Thanks in advance :o
try ADD OBJECT CONSTRAINTS > COPY LOCATION > uncheck Z
Ok, thanks, I try both
Guramarx, it doesn’t work with Obj constrain, I’ll try with script later, thanks
properties panel -> hit the tab with the cube icon -> transform locks-> lock z axis.
no idea if it works ingame, but worth a try
ah see your looking for a script as well, ok ill make you one.
here you go, put this script on any object you like with an always(true pulse)->python
from bge import logic
def let_cam_follow_player(cont):
own = cont.owner
player = own.scene.objects['player']
camera = own.scene.objects['camera']
camera.worldPosition.x = player.worldPosition.x
camera.worldPosition.y = player.worldPosition.y
#camera.worldPosition.z = player.worldPosition.z
oh and dont forget to change the names of you objects in the script. Do you know python a bit? due to now it gets exactly above the player. add a + offset_number behind te player.worldPosition to create a distance between them.
Thanks cotax, works well, I know a bit of python, I make the script a bit well
import bge
cont = bge.logic.getCurrentController()
scene = bge.logic.getCurrentScene()
own = cont.owner
player = own.scene.objects[‘player’]
camera = own.scene.objects[‘camera’]
camera.worldPosition.x = player.worldPosition.x
camera.worldPosition.y = player.worldPosition.y - 18
camera.worldPosition.z = camera.worldPosition.z
the camera take the Z position it self for avoid the jump of the player
Thanks a lot again, I can continue with my game