I got this thing I am trying to solve but not sure if it is possible? When you are setting a camera for a scene and you put it in a bit of an angle then all verticals of objects goes off line in verticals of camera borders (see pic for better demonstration). In for example 3Ds max camera has this option called tilt correction and that helps me to fix horizontals so they are all in line. Now in Blender there is shift option which kinda works(not really) but is a bit goofy plus it makes camera control even less friendly than it already is. Note that I tried both free camera and constrained camera to empty but without any luck. Is there any addon (no matter what version) or some tip you could give me?