I have shot a footage and got a pretty good track/solve error. I deliberatly shot it so that there is a real life object in the way of where I want my 3D objects, and I want to model that box (it is simply just a box!) around the real life box, and then hide the other 3D object.
But I can’t figure out how to do the masking.
I have googled for several days to find a decent tutorial on how to do this, and I can’t find any. Please help me, or provide some decent instructions for a newbie like me.
If you’ve got a good solve, just model a simple box where the real-life box is and put that on a different layer than your 3d object. then when rendering, set up the 3d object’s render layer and have the simple box layer be a mask layer for it. Done and done, no masking or roto required.
Steve-
This really does work fantastic. Quick and easy.
Philosopher- this is pretty elegant as well.
Still, I’m with Richard on this one. Take a look at the first link he offered on Youtube by Mikalis Gkiokas. It may seem time consuming, but after a few tries, you’ll see how much flexibility you have.
But for simple masking your solution can’t be beat. I had not actually played with the mask material yet. Thanks!