Im struggling here with an problem, that is taking me ages to figure out, yet without any sucess ._.
So my question is: Is there a way to render an emession light from an object, but keep the object transparent, so to say, the emession from that object it shown in the render ?
Maybe bad explained, here is link to Blender stack exchange
I actually wanted to render the ermission light with the Cube, so the reflection is rendered, instead of the shadows. Well because, it looks a hole lot more realistic. But hey, thanks for the answer anyways mate ! <3