This is a recent render I completed using 2.65 cycles. I loosely based it on an old Chinon CE-4.
In this project, I tried to do it a lot quicker than I usually would, in an exercise to try to cut down the work time. There are less poly’s than I would normally use, and I tried to concentrate on using materials and textures that would look good at lower samples.
I really like it, I love cameras, but it´s missing something in my opinion, maybe add something else to the scene make it a composition rather than just a simple render of a model…
Anyway I love the lens shader, do you mind telling how you made it?
Efrajim - the lens was a bit of a cheat. I tried to make a physically accurate shader, but couldn’t get the effects I wanted. On the front face of the lens, I used 3 glass shaders with different IOR’s mixed by fresnel, one of which has a colour gradient to give the lens coating. With the back face of the lens, I reversed the normals and added a sharp glossy shader. It took a lot of fiddling. There is an environment texture which partially lights the scene, and adds the reflections.
model man - I used text objects with curve modifiers - it would’ve taken forever to model the text. This one was a bit of an exercise in quick rendering materials and textures. The original image is only 500 samples at 1750 x 1080, and only took about 40 mins to render. Depends on your machine, of course.