Hey guys! its been a while since I have been active here. Lots have happened recently and lets just say I want to come back to what I loved doing!
I will be posting a creation of some kind on this thread each day along with some sort of learning material I read/watched regarding Blender/3D Designing/Modelling/VFX.
I’d love it if you guys could leave some moral support and motivation to keep this going and hopefully with some persistence and self-discipline, have a sketchbook of 365 models and materials that might be able to help others looking to learn.
So today I decided to re-familiarize myself with the Blender layout and systems by doing a simple track with some cycles rendering. The result is as expected for my first render in a year or so.
What I learned today:
Tracking
Using The Node Editor
Cycles
Materials
What I could have done better:
Better Tracking (Better markers and more track points)
More Realistic Lighting and Shading
Higher Quality Base Video
Tracker Removal
I really wanted to mask the model behind the wooden fence for a more immersive feel but due to a bad track I couldn’t really achieve that, I also had some trouble with cycles shadow projection. Whenever I tried to output the shadow channel from a render layer in the Node Editor, there would be no shadow data and it would be entirely black. I had to perform a strange work around which gave me the weird looking shadows. If you know a way to fix this, I’d appreciate it if you replied!
Tomorrow’s project will be similar/the same as today but with the aforementioned changes made, feel free to leave feedback and criticism!
For today’s project I decided to expand on my previous track and render and try out a new method for tracking whilst exploring more realistic lighting and materials! I think the result looks great (Bar the mistakenly place light plane)
Things I learned:
Achieving More Realistic Materials
Better Methods of Tracking a Scene
Setting up Realistic lighting
Things I could have done better:
More Time Spent on Setting Up The Lighting
Removing The Obvious Light Plane
Start Render Earlier for better quality
I decided to explore cycles materials more and spent allot of time learning about how I can manipulate the node editor to achieve realistic materials, the above material is a ceramic cup.
Things I learned:
Advanced Use of The Node Editor Within Cycles
Duplicating Real-World Material Behaviors in Cycles
Things I could have done better:
Spent More Time Refining The Material
Make Multiple Materials
Put Them Into a Tracking Scene
I used regular point tracks for it, although now I look back I could have used planar tracking for it! The reason I haven’t posted over the last few days is because I’ve been pretty busy, I’m considering changing this daily sketchbook into weekly projects so I can actually consistently upload!