For the last few days I’ve been banging my head against the wall looking at all sorts of smoke/cloud tutorials. Almost none are for Cycles. Many are for 2.5 or other Blender Internal-only version where the interface has so many discrepancies from the current 2.71 that when things go wrong I don’t know how to track down the cause.
The main issue seems to revolve around the domain material. (It seems the emitter has no material / takes it from the domain)
Density:1 gives me a solid cube, while Density:0 gives me no cube and no smoke either. I think the clouds or voxel texture is supposed to factor between this all/nothing state but how to connect this is where I get lost.
Also my smoke always shows up black in the viewport while everyone else’s is gray.
The best two tutorials I’ve found so far:
Blender Guru - Introduction to Smoke Simulation
Well explained but it’s for 2.5, outdated
Blender, Cycles - Volumetric Clouds with Smoke Sim.
Author gets awesome results, and ultimately this is what I want to do (clouds). Unfortunately the author goes way too fast and seems to assume viewers already know how to make smoke. I think I’m not getting some critical steps.
If anyone knows some good Cycles smoke/cloud tutorials please let me know. Or if you can offer pointers on the materials problem - please!