Can Blender apply multichannel skin displacement maps?

It is just a basic Blend of your Character Normal Blended with a Micro Normal and controlled by a Mask…
All of which can be done in Blender…

Another example and I increased the Micro as well as changing the mask so the difference is extreme… The other nodes ar just created in Blender making a Group Node, to input the Normals and Blend them as well as the strength…

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