Can Blender apply multichannel skin displacement maps?

Wow man!

This is pure gold! Thank you so much for helping me out, and as fast as lighting!

This throws a ton of light over the subject. I’ll apply this over my projects right away.

Thank you so much RSEhlers!

Quick question about micro-normal maps: I learned you can create a microdisplacement map by adding a subdividing modifier onto the displacement map and turning on adaptive subdivisions after setting the render engine to Cycles and feature set to experimental. If I wanted to create a micro-normal map, do I do the same thing with a normal map?

Why overlay blending mode?

Personal Preferences mostly…
I see people use Mix mode and get good results as well as add…but in this case, with the MN-Mask I get the best blend with Overlay…Mix just cancels out the effect so that it can only be seen in Hard Light and extreme angles… Add makes those areas that need less intensity via the mask a bit too harsh, in the shadowed areas…
OVERLAY…


MIX

ADD

I have also seen people using math nodes in various ways, and that I just don’t like at all… :thinking:

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