I have a project that I’d like to try in BGE, but I’m not sure if it can do it. Attached is an illustration to give you an idea what I’m talking about. Basically, I need to have a moveable object “B” that is connected (tethered) to a semi-fixed object “A”. The whole thing takes place in zero gravity, so basically you “fly” object “B” around, but it’s movements are restricted by the tether. Is this possible to do, and if so could you give me a rough idea of what is involved? Thanks!
Thanks z3r0 d, I’d forgotten about that physics demo, but found it just a short while ago while searching my HD (amazing what stuff is there ). I trimmed everything off the model except for one “string” of balls, and voila, it looks alot like what I want to do… cool.
The only thing I noticed with that demo and 2.41 is that sometimes the “chain” of balls “break”. Anyone else play with this and know if it works better with the latest 2.42 builds?