Can I add a Sky to the World in 2.5?

I thought I read somewhere that there was a way to add a sky map to the “World” in Blender so that the sky could be viewed 360°. I hope I wasn’t dreaming.

I don’t want to use a plane or a sphere etc. as this seems like a workaround rather than a solution. There must be a better more professional way. In Cinema 4D you add a “Sky” object then just select your sky map and it maps so that you see sky 360°.

Is there something similar in Blender?

Using Blender 2.5 Alpha

This is where you can map a sky to the world texture, Oh I am using version 2.49 for this. Also on the “Map To” tab you can turn on, horizon and zen up, “zen down” may also be applied though It has been a while since I have used this feature, so not absolutely certain about the “zen down” for sky maps.

http://i705.photobucket.com/albums/ww58/Bluefurryyspider/angmapp.jpg

That would be the object line. there you have to add in the name of the object you wish to use.

Cinema 4D Render - This is what I want to achieve in Blender.
http://img687.imageshack.us/img687/893/worldn.jpg

This isn’t looking right. (see image)
http://img25.imageshack.us/img25/3255/worldcx.png

Thanks Blue Spider. I am trying to find those same settings in 2.5 but it is different. I found a setting to load a background but it doesn’t map like it should. You can only see the sky in “Perspective View” and it doesn’t start at the horizon but covers the ground too. If someone knows how to map a “Sky Image” onto the “World” in 2.5 please chime in.

I want to have a sky image to wrap/tile 360° so if I have a cube in the viewport, then i will see a sky texture in the background even if I rotate my view like this Cinema 4D Render. http://img687.imageshack.us/img687/893/worldn.jpg

pg

Oh I am not using 2.50 yet, last time I tried it, there was a lot of things that didn’t work yet. Best of luck though.

No problem Blue Spider. I like your avatar BTW. Looks Cool! :slight_smile:

If anyone knows how to get a sky to work in 2.5 I would really appreciate it. I have been trying for weeks. :frowning: Thanks.

pg

http://www.blender.org/development/release-logs/blender-248/sun-sky-and-atmosphere/
Add a sun lamp and these settings from 2.49 are in the lamp settings of 2.5alpha.



You can also add a world texture like in 2.49b
If you want clouds you can use volume rendering http://www.blender.org/development/release-logs/blender-250/volume-rendering/

Richard

Cinema 4D Render - This is what I want to achieve in Blender.
http://img687.imageshack.us/img687/893/worldn.jpg

Thanks Richard, but I want to use an “image” of a Sky for my sky. I don’t want to just map the sky image to a plane either, but I want the sky image to “tile” in the world view so that wherever I rotate the sky will be visible like in the link. :slight_smile:

pg

Thanks, Paint Guy, its a Cobalt Blue Tarantula, they’re very nasty critters though , so I have read.

Hi, If you want to add an image to the world sky all you have to do is first select the world settings button(looks like a globe) then go to the textures panel(looks like a checkerboard) you should then see that the texture is applied to the world instead of the object.
From there its only a matter of adding an image texture and applying the correct mapping settings, which depend on what type of image you are using.

See BlueSpiders original response. You don’t apply a texture to a plane you apply it to the world.
http://wiki.blender.org/index.php/Doc:Manual/World/Background

Richard

I just figured it out. You need to select “horizon” to see the sky. Thanks to everyone.

you can use HDRI ,

Texture panel:
Image tab –>add image
Influence tab–> change tick to horizon
Mapping–>Angmap
World Panel select Real sky.

not sure if it’s correct but it works for 360 animations.

do’h bit late…

Zenitor, not at all late. I was wondering what the Angmap" was for. I will give that a try. Thanks. :slight_smile:

pg