It’s been years since I played with Blender and I have forgotten so much and only half recall other things.
What I want to do is add a shape key to compensate for distortions when an object is bent. To be clear, I am using bone deforms to bend the mesh.
The most effective way to edit the shape key would be to edit the mesh while it is bent but when I enter ‘edit’ mode, the mesh resorts to it’s undeformed shape. Is it possible to keep the mesh deformed while in ‘edit’ mode so that I can see what vertices’s need adjusting?
Thanks in advance for any insight into this problem.
Best regards BobG.